Creating a game using RealBasic (REALbasic games Mailinglist archive)
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| Creating a game using RealBasic |
| Date: 24.01.07 21:27 (Wed, 24 Jan 2007 21:27:18 +0100) |
| From: Arnaud Nicolet |
|
Hello,
I'm trying to create a game such as Super Mario Bros (I'll call mine "Super Luigi Bros", hehe). I'm mainly interested in knowing details about speed. I've tried a demo by Joe Strout that shows how to start. I'll have to check that more in depth. But there are no enemies, token or elapsing time in the example. Enemies are moving and token are blinking. I think it will slow things down. Also, the time must be calculated while the sprite surface is running; I think I'll have to use the Ticks function, no other way, right? Any comment welcome. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
| Re: Creating a game using RealBasic |
| Date: 24.01.07 23:14 (Wed, 24 Jan 2007 17:14:23 -0500) |
| From: Frank Condello |
|
On 24-Jan-07, at 3:27 PM, Arnaud Nicolet wrote:
> I'm mainly interested in knowing details about speed. > > I've tried a demo by Joe Strout that shows how to start. I'll have > to check that more in depth. > But there are no enemies, token or elapsing time in the example. > Enemies are moving and token are blinking. I think it will slow > things down. Just keep adding stuff until it becomes a problem - you likely won't run into any unreasonable limits. The average side scroller has at most few dozen objects on screen at once but may have a few hundred objects in each level. The trick is to know when and what to draw/ update at any given time, but that's usually not difficult to figure out for most 2D games. If you find you do need more speed/power try using RB3D (see <http:// www.codenautics.com/armageddon/> for an example) or a third-party add on like SuperSpriteSurface <http://www.tinrocket.com/software/ superspritesurface/>. You might also want to check out Power Game Factory <http://www.sawbladesoftware.com/> which is (IIRC) built with RB and uses SuperSpriteSurface under the hood. > Also, the time must be calculated while the sprite surface is > running; I think I'll have to use the Ticks function, no other way, > right? Ticks returns time at a resolution of 1/60 of a second, so if your framerate is limited to that (or lower) it should be fine - I prefer using Microseconds personally. Frank. <http://developer.chaoticbox.com/> <http://macgameblog.com/> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
| Re: Creating a game using RealBasic |
| Date: 24.01.07 23:21 (Wed, 24 Jan 2007 23:21:09 +0100) |
| From: Arnaud Nicolet |
|
Le 24 janv. 07 à 23:14 Soir, Frank Condello a écrit:
>> Also, the time must be calculated while the sprite surface is >> running; I think I'll have to use the Ticks function, no other >> way, right? > > Ticks returns time at a resolution of 1/60 of a second, so if your > framerate is limited to that (or lower) it should be fine - I > prefer using Microseconds personally. I didn't thought of that (this is new to me). Thank you_______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
| RE: Creating a game using RealBasic |
| Date: 24.01.07 22:11 (Wed, 24 Jan 2007 13:11:32 -0800 (PST)) |
| From: Jeff Ali |
|
Hi,
I'm interested in producitng music for real basic games, if you need any help in that area please let me know. Thanks, Jeff On Wed, Jan 24, 2007 at 12:27 PM, Arnaud Nicolet wrote: > Hello, > > I'm trying to create a game such as Super Mario Bros (I'll call mine > "Super Luigi Bros", hehe). > > I'm mainly interested in knowing details about speed. > > I've tried a demo by Joe Strout that shows how to start. I'll have to > check that more in depth. > But there are no enemies, token or elapsing time in the example. > Enemies are moving and token are blinking. I think it will slow > things down. > Also, the time must be calculated while the sprite surface is > running; I think I'll have to use the Ticks function, no other way, > right? > > Any comment welcome. > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > Search the archives of this list here: > <http://support.realsoftware.com/listarchives/lists.html> Best Regards, Jeff Ali Composer/Designer Please visit my websites http://beatnikcafe.com http://zterra.com http://lg2media.com http://jeffali.com http://eaglerockstudios.us/ http://marcel.bz/ http://killlosangeles.com/index.html http://bounceband.com phone: 310-745-6505 fax: 315-222-1291 _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
| Re: Creating a game using RealBasic |
| Date: 24.01.07 22:15 (Wed, 24 Jan 2007 22:15:49 +0100) |
| From: Arnaud Nicolet |
|
Thanks, I'll think of you.
But, for now, I'll have long periods to understand all the needed parts to make it function. Le 24 janv. 07 à 22:11 Soir, Jeff Ali a écrit: > Hi, > > I'm interested in producitng music for real basic games, if you > need any help in that area please let me know. > > Thanks, Jeff > > On Wed, Jan 24, 2007 at 12:27 PM, Arnaud Nicolet wrote: > >> Hello, >> >> I'm trying to create a game such as Super Mario Bros (I'll call >> mine "Super Luigi Bros", hehe). >> >> I'm mainly interested in knowing details about speed. >> >> I've tried a demo by Joe Strout that shows how to start. I'll have >> to check that more in depth. >> But there are no enemies, token or elapsing time in the example. >> Enemies are moving and token are blinking. I think it will slow >> things down. >> Also, the time must be calculated while the sprite surface is >> running; I think I'll have to use the Ticks function, no other >> way, right? >> >> Any comment welcome. >> _______________________________________________ >> Unsubscribe or switch delivery mode: >> <http://www.realsoftware.com/support/listmanager/> >> >> Search the archives of this list here: >> <http://support.realsoftware.com/listarchives/lists.html> > Best Regards, > > Jeff Ali > Composer/Designer > > Please visit my websites > http://beatnikcafe.com > http://zterra.com > http://lg2media.com > http://jeffali.com > http://eaglerockstudios.us/ > http://marcel.bz/ > http://killlosangeles.com/index.html > http://bounceband.com > > phone: 310-745-6505 > fax: 315-222-1291 > > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > Search the archives of this list here: > <http://support.realsoftware.com/listarchives/lists.html> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
| Re: Creating a game using RealBasic |
| Date: 25.01.07 23:46 (Thu, 25 Jan 2007 14:46:28 -0800) |
| From: Lars Jensen |
|
> I'm interested in producitng music for real basic games,
> if you need any help in that area please let me know. Samples? Rates? lj _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
| Re: Creating a game using RealBasic |
| Date: 26.01.07 01:23 (Thu, 25 Jan 2007 16:23:17 -0800 (PST)) |
| From: Jeff Ali |
|
Hi Lj,
I can send you some samples and rates. Please email me offlist at beatnik(at)laszlomail.com Thanks, Jeff On Thu, Jan 25, 2007 at 2:46 PM, Lars Jensen wrote: >> I'm interested in producitng music for real basic games, >> if you need any help in that area please let me know. > > Samples? Rates? > > lj > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > Search the archives of this list here: > <http://support.realsoftware.com/listarchives/lists.html> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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