Xojo Developer Conference
25/27th April 2018 in Denver.
MBS Xojo Conference
6/7th September 2018 in Munich, Germany.

Creating a game using RealBasic (Real Studio games Mailinglist archive)

Back to the thread list
Previous thread: Problem with Quesa Declares on XP and RB2006r4 and up
Next thread: Movement


[ANN] Preview of RBD 2.4   -   Marc Zeedar
  Creating a game using RealBasic   -   Arnaud Nicolet
   Re: Creating a game using RealBasic   -   Frank Condello
   Re: Creating a game using RealBasic   -   Arnaud Nicolet
    RE: Creating a game using RealBasic   -   Jeff Ali
     Re: Creating a game using RealBasic   -   Arnaud Nicolet
    Re: Creating a game using RealBasic   -   Lars Jensen
    Re: Creating a game using RealBasic   -   Jeff Ali

Creating a game using RealBasic
Date: 24.01.07 21:27 (Wed, 24 Jan 2007 21:27:18 +0100)
From: Arnaud Nicolet
Hello,

I'm trying to create a game such as Super Mario Bros (I'll call mine
"Super Luigi Bros", hehe).

I'm mainly interested in knowing details about speed.

I've tried a demo by Joe Strout that shows how to start. I'll have to
check that more in depth.
But there are no enemies, token or elapsing time in the example.
Enemies are moving and token are blinking. I think it will slow
things down.
Also, the time must be calculated while the sprite surface is
running; I think I'll have to use the Ticks function, no other way,
right?

Any comment welcome.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Creating a game using RealBasic
Date: 24.01.07 23:14 (Wed, 24 Jan 2007 17:14:23 -0500)
From: Frank Condello
On 24-Jan-07, at 3:27 PM, Arnaud Nicolet wrote:

> I'm mainly interested in knowing details about speed.
>
> I've tried a demo by Joe Strout that shows how to start. I'll have
> to check that more in depth.
> But there are no enemies, token or elapsing time in the example.
> Enemies are moving and token are blinking. I think it will slow
> things down.

Just keep adding stuff until it becomes a problem - you likely won't
run into any unreasonable limits. The average side scroller has at
most few dozen objects on screen at once but may have a few hundred
objects in each level. The trick is to know when and what to draw/
update at any given time, but that's usually not difficult to figure
out for most 2D games.

If you find you do need more speed/power try using RB3D (see <http://
www.codenautics.com/armageddon/> for an example) or a third-party add
on like SuperSpriteSurface <http://www.tinrocket.com/software/
superspritesurface/>. You might also want to check out Power Game
Factory <http://www.sawbladesoftware.com/> which is (IIRC) built with
RB and uses SuperSpriteSurface under the hood.

> Also, the time must be calculated while the sprite surface is
> running; I think I'll have to use the Ticks function, no other way,
> right?

Ticks returns time at a resolution of 1/60 of a second, so if your
framerate is limited to that (or lower) it should be fine - I prefer
using Microseconds personally.

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Creating a game using RealBasic
Date: 24.01.07 23:21 (Wed, 24 Jan 2007 23:21:09 +0100)
From: Arnaud Nicolet
Le 24 janv. 07 à 23:14 Soir, Frank Condello a écrit:

>> Also, the time must be calculated while the sprite surface is
>> running; I think I'll have to use the Ticks function, no other
>> way, right?
>
> Ticks returns time at a resolution of 1/60 of a second, so if your
> framerate is limited to that (or lower) it should be fine - I
> prefer using Microseconds personally.

I didn't thought of that (this is new to me).
Thank you_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

RE: Creating a game using RealBasic
Date: 24.01.07 22:11 (Wed, 24 Jan 2007 13:11:32 -0800 (PST))
From: Jeff Ali
Hi,

I'm interested in producitng music for real basic games, if you need any
help in that area please let me know.

Thanks, Jeff

On Wed, Jan 24, 2007 at 12:27 PM, Arnaud Nicolet wrote:

> Hello,
>
> I'm trying to create a game such as Super Mario Bros (I'll call mine
> "Super Luigi Bros", hehe).
>
> I'm mainly interested in knowing details about speed.
>
> I've tried a demo by Joe Strout that shows how to start. I'll have to
> check that more in depth.
> But there are no enemies, token or elapsing time in the example.
> Enemies are moving and token are blinking. I think it will slow
> things down.
> Also, the time must be calculated while the sprite surface is
> running; I think I'll have to use the Ticks function, no other way,
> right?
>
> Any comment welcome.
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
> Search the archives of this list here:
> <http://support.realsoftware.com/listarchives/lists.html>

Best Regards,

Jeff Ali
Composer/Designer

Please visit my websites
http://beatnikcafe.com
http://zterra.com
http://lg2media.com
http://jeffali.com
http://eaglerockstudios.us/
http://marcel.bz/
http://killlosangeles.com/index.html
http://bounceband.com

phone: 310-745-6505
fax: 315-222-1291

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Creating a game using RealBasic
Date: 24.01.07 22:15 (Wed, 24 Jan 2007 22:15:49 +0100)
From: Arnaud Nicolet
Thanks, I'll think of you.
But, for now, I'll have long periods to understand all the needed
parts to make it function.

Le 24 janv. 07 à 22:11 Soir, Jeff Ali a écrit:

> Hi,
>
> I'm interested in producitng music for real basic games, if you
> need any help in that area please let me know.
>
> Thanks, Jeff
>
> On Wed, Jan 24, 2007 at 12:27 PM, Arnaud Nicolet wrote:
>
>> Hello,
>>
>> I'm trying to create a game such as Super Mario Bros (I'll call
>> mine "Super Luigi Bros", hehe).
>>
>> I'm mainly interested in knowing details about speed.
>>
>> I've tried a demo by Joe Strout that shows how to start. I'll have
>> to check that more in depth.
>> But there are no enemies, token or elapsing time in the example.
>> Enemies are moving and token are blinking. I think it will slow
>> things down.
>> Also, the time must be calculated while the sprite surface is
>> running; I think I'll have to use the Ticks function, no other
>> way, right?
>>
>> Any comment welcome.
>> _______________________________________________
>> Unsubscribe or switch delivery mode:
>> <http://www.realsoftware.com/support/listmanager/>
>>
>> Search the archives of this list here:
>> <http://support.realsoftware.com/listarchives/lists.html>
> Best Regards,
>
> Jeff Ali
> Composer/Designer
>
> Please visit my websites
> http://beatnikcafe.com
> http://zterra.com
> http://lg2media.com
> http://jeffali.com
> http://eaglerockstudios.us/
> http://marcel.bz/
> http://killlosangeles.com/index.html
> http://bounceband.com
>
> phone: 310-745-6505
> fax: 315-222-1291
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
> Search the archives of this list here:
> <http://support.realsoftware.com/listarchives/lists.html>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Creating a game using RealBasic
Date: 25.01.07 23:46 (Thu, 25 Jan 2007 14:46:28 -0800)
From: Lars Jensen
> I'm interested in producitng music for real basic games,
> if you need any help in that area please let me know.

Samples? Rates?

lj
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Re: Creating a game using RealBasic
Date: 26.01.07 01:23 (Thu, 25 Jan 2007 16:23:17 -0800 (PST))
From: Jeff Ali
Hi Lj,

I can send you some samples and rates. Please email me offlist at
beatnik(at)laszlomail.com

Thanks, Jeff

On Thu, Jan 25, 2007 at 2:46 PM, Lars Jensen wrote:

>> I'm interested in producitng music for real basic games,
>> if you need any help in that area please let me know.
>
> Samples? Rates?
>
> lj
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
> Search the archives of this list here:
> <http://support.realsoftware.com/listarchives/lists.html>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>