[ANN] RB3D GL v0.35 release (REALbasic network user group Mailinglist archive)
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| [ANN] RB3D GL v0.35 release - Jeff Quan |
| [ANN] RB3D GL v0.35 release |
| Date: 23.03.10 21:51 (Tue, 23 Mar 2010 13:51:47 -0700) |
| From: Jeff Quan |
|
This new release for my RBGL replacement classes primarily focuses on
bug fixes. One of the fixes means that the trackball-like demo I've included with every version now actually works properly. NOTE: I'm looking for help with Linux. While I have code in the constructor that initializes for Linux (see glSpace.Constructor and search for "#elseif TargetLinux"), I have no way of testing whether this works now (I got the code from a book). New items for this release: - glCopyTexSubImage2D was incorrectly declared for RB2009r2 and lower (correctly declared for RB2009r3 and above, however). - MatrixMath.Mult4x4Matrix multiplication order switched. Previously multiplied B x A instead of the expected A x B. - MatrixMath Module removes matrix stuff from glManager Module. - glGroup3D.Opacity is now working. - Update to Quaternion.MultiplyBy. Older version may have been inaccurate. - OpenGL declares to built-in OpenGL Module now only for RB2009r3 and above. - Stability improvements to grabbing large screenshots. - Texturing mistakes cleaned up. Before, it was possible that a texture might be applied to the wrong object under certain circumstances. Note that more fixes may be still forthcoming in this area. Download at http://www.jcquan.com/REALbasic/index.html Jeff Quan <email address removed> http://www.jcquan.com/JQportfolio _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html> |
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